Designing video games
The process of conceiving, developing, and directing the construction of an electronic game in which players control graphics on an electronic display is known as video game design. A strong background in logic, as well as a good grasp of game theory and human psychology, is required for video game design.
A video game designer must envisage the conceptual, technical, and creative elements that will provide players with the intended playing experience, just as a film director envisions how a scene in a film should make the viewer feel. For instance, the designer must evaluate if certain components of the game will demand collaboration from the players in order for them to succeed, or whether the game will be competitive and require each player to operate independently. Each form of user experience comes with its own set of difficulties. Designers must also be aware of the constraints of the hardware that the game will run on in order to keep expectations realistic.
Aside from storey selections, the designer must consider the game’s speed and what role, if any, incentives and punishments will play. This necessitates the designer mapping out each ITTT dependence, which essentially says “If the player does this, then that happens.” When done manually, ITTT mapping might take a long time. Designers frequently use a defined design framework to guarantee that all of a game’s dependencies are taken into account.
For example, a designer using the Mechanics, Dynamics, and Aesthetics (MDA) framework might start by identifying which constraints will drive player behaviour. The mechanics of the game are the name for this part of the development process. Following that, the designer will select how players will be able to interact with the game; this is referred to as the game’s dynamics. Finally, the designer must explain in detail what the user should experience while playing the game. The aesthetics of the game refers to the desired emotional response.
After a video game has been designed, the development team can create a prototype using a game engine. Game engines are reusable components that allow creators to swiftly code a game without having to start from scratch. Epic Games’ Unreal Engine and YoYo Games’ GameMaker are two popular gaming engines.